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OpenAI Solved NPC aI Driving in Video Games Half a Years Ago And Open-sourced It

My understanding is that CDPR got 7 million from EU/Poland gov to develop next-gen AI in video games, specifically CyberPunk 2077 …

It likewise appears the NPC driving AI in CyberPunk is badly doing not have to the point of nonexistence, indeed NPC vehicles are generally on a fixed direct ‘rails’ system … which in regards to « AI » lags even that of GTAIII from decades ago

But Elon Musk (CEO of Telsa) has a nonprofit called OpenAI structure that released the experienced neural network and open sourced the code for TRUE AI driving in videogames (here as showcased in GTAV) practically half a decade ago … So whats CDPR’s excuse after getting 7 million to work on AI, it could not even execute a fundamental driving cars and truck AI that had been in GTA video games for three years much less enhance upon it with work that had actually already been open sourced half a years earlier ?!
Click to expand …

That’s an AI that develops a driving design for the gamers vehicle, not the GTA V npc’s, which I ensure you likewise use ordinary pathfinding to operate. Cars in this world aren’t relentless items, they are filled and unloaded dynamically to produce the impression that the world is populated. Where GTA V varies is that there are various conditions these cars and trucks can be created in leading to intriguing interactions when they are let loose, like vehicle mishaps, cop goes after, ect.

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