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OpenAI Solved NPC aI Driving in Video Games Half a Years Ago And Open-sourced It

My understanding is that CDPR received 7 million from EU/Poland gov to establish next-gen AI in video games, specifically CyberPunk 2077 …

It also appears the NPC driving AI in CyberPunk is severely lacking to the point of nonexistence, indeed NPC cars and trucks are generally on a fixed linear ‘rails’ system … which in terms of « AI » is behind even that of GTAIII from decades ago …

But Elon Musk (CEO of Telsa) has a not-for-profit called OpenAI foundation that launched the qualified neural network and open sourced the code for TRUE AI driving in (here as showcased in GTAV) practically half a decade earlier … So whats CDPR’s excuse after getting 7 million dollars to work on AI, it couldn’t even carry out a basic driving car AI that had remained in GTA video games for three decades much less surpass it with work that had already been open sourced half a years back ?!
Click to broaden …

That’s an AI that develops a driving design for the gamers cars and truck, not the GTA V npc’s, which I ensure you also utilize mundane pathfinding to operate. Cars in this world aren’t relentless objects, they are packed and unloaded dynamically to produce the illusion that the world is populated. Where GTA V differs is that there are various conditions these vehicles can be generated in resulting in intriguing interactions when they are let loose, like car mishaps, police officer goes after, ect.

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